A quest is a themed spatial game. Much like a treasure quest, ZamQuests uses the physical world as the game board where the player must find locations then complete challenges to get to the next location. Instead of the game focusing on finding the prize, a quest focuses on the journey. Players are immersed into the story of the quest, learning along the way to achieve bigger challenges that face them. quests can range from a variety of subject matter. Whether it be a certain exhibit at a museum or a zombie-escape during Halloween. Quests can be in a variety of settings from parks, museums, zoos, backyards, venues.
ZAMQuests is an educational treasure hunt platform where users can easily build and play quests around them. Quests are built using the website builder tool. Users can drag and drop points on a map, set challenges at those locations, then set a prize for completion of the quest. Users have the option to either charge players a fee to play the quest or allow donations from players who enjoyed their game. Users are also able to make the quest private for a birthday party of class assignment. The quest will then be transferred onto the ZAMQuests mobile app for other users can play! Players will earn points, badges, and prizes as they play their way through various quests.
I am a Software Engineer with over 8 years experience in spatial science and 4 years experience in software development. My passion for educational, spatial-based games has been the result of many different museum visits, new city experiences, and nature trips. To make it simple, I love learning. This love for learning developed further when the introduction of city-based treasure quests became a public norm. Learning about a city while you play a game is an amazing way for people of all ages to learn about the area around them. The potential for a game like this can have amazing benefits for the city as well as the population around it. But there was a problem. There was no product on the marker for cities, museums, or parks to make their own. This lack of technology left these educational organizations to still rely only to the signage in their venue which might not be the correct learning style for all types of learners. That is when I decided that something must be done. The result is ZAMQuests.
Each museum, city and park has something unique that the rest of the world needs to know about. Not only do these places have something special to show, the people behind these organizations are the true gems that many people fail to ever experience. By giving the organization the power to create their own treasure quests, the people playing the game will get the absolute best learning experience in a fun and exciting game.